Passages like this one are particularly telling:
During the question-and-answer period, the frustration boils over. The soldiers complain about not being allowed to use lethal force, about watching insurgents they detain be freed for lack of evidence. They want to be able to fight – like they did in Iraq, like they had in Afghanistan before McChrystal. "We aren't putting fear into the Taliban," one soldier says.
"Winning hearts and minds in COIN is a coldblooded thing," McChrystal says, citing an oft-repeated maxim that you can't kill your way out of Afghanistan. "The Russians killed 1 million Afghans, and that didn't work."
"I'm not saying go out and kill everybody, sir," the soldier persists. "You say we've stopped the momentum of the insurgency. I don't believe that's true in this area. The more we pull back, the more we restrain ourselves, the stronger it's getting."
"I agree with you," McChrystal says. "In this area, we've not made progress, probably. You have to show strength here, you have to use fire. What I'm telling you is, fire costs you. What do you want to do? You want to wipe the population out here and resettle it?"
A soldier complains that under the rules, any insurgent who doesn't have a weapon is immediately assumed to be a civilian. "That's the way this game is," McChrystal says. "It's complex. I can't just decide: It's shirts and skins, and we'll kill all the shirts."
That McChrystal gets it, understands what must be done to achieve any sort of success in Afghanistan, makes it that much worse that he must now, in my view, be relieved of command. In what is truly epic irony, the man the article describes repeatedly as knowing just how far to push against a system and survive, in allowing this profile to be done, he has pushed too far.